VR as the Tool Not the Medium

The second in my three part series of articles written for Inside Film Magazine – this piece is a beginners introduction to the massively disruptive field of virtual production. A new tool for film and television which utilises game engine technology and virtual reality integration into creative and technical workflows in order to maximise the potential and possibilities for filmmakers – whilst slashing post-production costs.

While virtual reality (VR) as a story-telling entertainment medium is still finding its voice and audience – an increasing number of film projects are utilising VR as a vital tool in the rapidly growing field of virtual production (VP).

Click here to read the article as a pdf

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