VR As The Tool Not The Medium

My most recent article for Inside Film explores the increasing use of, and creative potential of Virtual Reality and Game Engine technology across pre-visualisation, action production workflows and/or post-production.

While virtual reality (VR) as a story-telling entertainment medium is still finding its voice and audience – an increasing number of film projects are utilising VR  as a vital tool in the rapidly growing field of virtual production (VP). Once a production process only utilised through blockbuster budgets, real time/game engine technology – a key driver for interactive and virtual reality experience– is levelling the playing field and making VP accessible and increasingly widespread.

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