Women Pushing for a Different Reality

Diversity is real

The article last in my trilogy looks at an issue close to my heart – Diversity in the field of Virtual Reality.

The entrenched gender imbalance within the film and television sector is well documented, and in recent years there have been great strides to reverse this. However, what of VR – essentially a new medium? Are there parallel issues, given it emerged from the male-dominated tech world? Or could this be a more diverse and inclusive space from the outset? Byron Bay Film Festival director and virtual reality producer J’aimee Skippon-Volke explores diversity initiatives within the VR sector and talks to other women working in this space. Continue reading “Women Pushing for a Different Reality”

VR as the Tool Not the Medium

The second in my three part series of articles written for Inside Film Magazine – this piece is a beginners introduction to the massively disruptive field of virtual production. A new tool for film and television which utilises game engine technology and virtual reality integration into creative and technical workflows in order to maximise the potential and possibilities for filmmakers – whilst slashing post-production costs.

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New Realities of the Festival Circuit

IF magazine article

The Following is the 1st in a 3 part series of articles for Inside Film Magazine.

Published in the June/July edition this piece looks at the state of play with regards to how film festivals are presenting VR – and which Australian’s are making a splash.

Fresh from Cannes, Byron Bay Film Festival director and virtual reality
producer J’aimee Skippon-Volke outlines how international film festivals are showcasing and supporting immersive projects, and highlights some of the Australian projects succeeding on the world stage.

Continue reading “New Realities of the Festival Circuit”

All Things AI

That’s not the best photo of either of us – but I was chuffed to be able to add Sophia to my Wall of Fame. I left Australia with a mission to really get to grips with where AI sat in reality – both virtual and the state of play – in that I know most peoples’ perceptions of what AI is, is actually worlds away from 2018.

In the process I broke Sophia during conversation with my infamous ‘J’aimee Logic’ and have decided that when it comes to character-driven AI – Gaming and Chatbots are King (or rather non-gender specific royalty)…

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Changing Channels – Amsterdam


I met the Poster Boy for this year’s VRX Paul Mowbray – Director of NSC Creative at the 2017 edition of VRX Europe in London. Together with the very talented and immaculately groomed Aaron Bradbury – amazing projects are created for VR and Full Dome – all while balancing turning everyone onto space…

Unfortunately Paul and Aaron weren’t in Amsterdam for VRX Europe 2018 but a whole heap of other creative, interesting and innovative folk were…

Continue reading “Changing Channels – Amsterdam”