After the success of BBFF2019’s Make Diversity Reality Accelerator I was asked to provide insight for the December/January edition of Inside Film, Australia’s premiere Industry Mag.
VR As The Tool Not The Medium
My most recent article for Inside Film explores the increasing use of, and creative potential of Virtual Reality and Game Engine technology across pre-visualisation, action production workflows and/or post-production.
While virtual reality (VR) as a story-telling entertainment medium is still finding its voice and audience – an increasing number of film projects are utilising VR as a vital tool in the rapidly growing field of virtual production (VP). Once a production process only utilised through blockbuster budgets, real time/game engine technology – a key driver for interactive and virtual reality experience– is levelling the playing field and making VP accessible and increasingly widespread.
XR at Film Festivals
The world’s top tier film festivals have in recent years been embraced – and in
some cases nurtured – virtual reality as it’s risen and evolved, indicating they recognise the opportunities the medium provides for screen practitioners and storytellers.
I enjoyed putting this piece together for Inside Film Magazine which outlines Australia’s XR footprint out into the global festival circuit.
All Things AI
That’s not the best photo of either of us – but I was chuffed to be able to add Sophia to my Wall of Fame. I left Australia with a mission to really get to grips with where AI sat in reality – both virtual and the state of play – in that I know most peoples’ perceptions of what AI is, is actually worlds away from 2018.
In the process I broke Sophia during conversation with my infamous ‘J’aimee Logic’ and have decided that when it comes to character-driven AI – Gaming and Chatbots are King (or rather non-gender specific royalty)…
Let The Games Begin
Casual Connect is the very first Gaming Conference I have attended – in that the others have had a cross-platform focus. In my teens I would have called myself a Gamer – except back then we were kicking back with first with Zork, Camel, Brick Out… and later on all the best games were in the arcades anyway…
Changing Channels – Amsterdam
J’aimee:
I met the Poster Boy for this year’s VRX Paul Mowbray – Director of NSC Creative at the 2017 edition of VRX Europe in London. Together with the very talented and immaculately groomed Aaron Bradbury – amazing projects are created for VR and Full Dome – all while balancing turning everyone onto space…
Unfortunately Paul and Aaron weren’t in Amsterdam for VRX Europe 2018 but a whole heap of other creative, interesting and innovative folk were…
Cannes 2018
J’aimee:
Australian Immersion returned to Cannes’ NEXT VR – this time with representatives from each of the experiences being highlighted joining me at what is surely the world’s biggest celebration of film.
BBFFxGCFF
J’aimee: Here in Australia there’s a lot of policy making around these invisible lines which separate the various States and Territories which make up this wonderful country. In the past what this has often resulted in is missed opportunities for the Country as a whole – while the States battle it out to stake their ground one way or another.
ArtState
Jaimee:
ArtState is a touring annual event celebrating the vitality and creativity of NSW regional artists which blends together theatre, music, dance, film and visual arts and brings together practitioners from all of those mediums in order to learn from each-other. Continue reading “ArtState”
Screen Forever
J’aimee:
I had the pleasure of attending Screen Forever – Australia’s Annual Screen Producer’s Conference in Melbourne after being invited to join a female lead Create NSW panel called VR: CREATING A NEW WORLD.