VR As The Tool Not The Medium

Inside Film Article

My most recent article for Inside Film explores the increasing use of, and creative potential of Virtual Reality and Game Engine technology across pre-visualisation, action production workflows and/or post-production.

While virtual reality (VR) as a story-telling entertainment medium is still finding its voice and audience – an increasing number of film projects are utilising VR  as a vital tool in the rapidly growing field of virtual production (VP). Once a production process only utilised through blockbuster budgets, real time/game engine technology – a key driver for interactive and virtual reality experience– is levelling the playing field and making VP accessible and increasingly widespread.

Click through to read the full article

XR at Film Festivals

The world’s top tier film festivals have in recent years been embraced – and in
some cases nurtured – virtual reality as it’s risen and evolved, indicating they recognise the opportunities the medium provides for screen practitioners and storytellers.

I enjoyed putting this piece together for Inside Film Magazine which outlines Australia’s XR footprint out into the global festival circuit.

Click through to read the full article

All Things AI

That’s not the best photo of either of us – but I was chuffed to be able to add Sophia to my Wall of Fame. I left Australia with a mission to really get to grips with where AI sat in reality – both virtual and the state of play – in that I know most peoples’ perceptions of what AI is, is actually worlds away from 2018.

In the process I broke Sophia during conversation with my infamous ‘J’aimee Logic’ and have decided that when it comes to character-driven AI – Gaming and Chatbots are King (or rather non-gender specific royalty)…

Continue reading “All Things AI”

Changing Channels – Amsterdam

J’aimee:

I met the Poster Boy for this year’s VRX Paul Mowbray – Director of NSC Creative at the 2017 edition of VRX Europe in London. Together with the very talented and immaculately groomed Aaron Bradbury – amazing projects are created for VR and Full Dome – all while balancing turning everyone onto space…

Unfortunately Paul and Aaron weren’t in Amsterdam for VRX Europe 2018 but a whole heap of other creative, interesting and innovative folk were…

Continue reading “Changing Channels – Amsterdam”